-40%

Mage Knight / D&D Minis; INFANTRY / ARMY OF KNIGHTS / KNIGHT SUPPORT TYPES; x33

$ 5.28

Availability: 100 in stock
  • Features: Painted
  • All returns accepted: ReturnsNotAccepted
  • Character Family: mage knight
  • Brand: WizKids
  • Condition: Used
  • Type: Mixed Lot
  • Year: 2000

    Description

    Mage Knight / D&D Minis; INFANTRY / ARMY OF KNIGHTS / KNIGHT SUPPORT TYPES; x33.
    This auction is for 32 Mage Knight figurines and 1 D&D Mini figurine. They are all Knight types or Knight Support types. All Infantry - no mounted units.
    STATS:
    D&D MINI: (comes with card, though card is not shown in pictures):
    This guy could be used as an Adventurer, or a Mercenary Fighter:
    from Dragoneye set; c2003; REGDAR, HUMAN FIGHTER; #12 OF 60; x1
    MAGE KNIGHT MINIS:
    These maidens can fight, and form a defensive shield wall formation in battle
    - Lancers Set; c2000; SHIELD MAIDEN; #019 (yellow); x2
    - Lancers Set; c2000; SHIELD MAIDEN; #020 (blue); x2
    - Lancers Set; c2000; SHIELD MAIDEN; #021 (red); x2
    These guys can fight, and form a defensive shield wall formation in battle. The male counterparts to the shield maidens.
    *****PLEASE NOTE THAT THESE 6 FIGURINES ARE DAMAGED.*****
    Their weapons are all supposed to have a spearlike pike axe at the top of them. However, it is broken off from all of them. These were originally bought this way and the broken parts were not supplied (if they were I would have glued them back on). Basically, it looks like these guys are holding metal tipped batons instead of pike axes. I personally kind of like the way they look. They look more like City Guards with batons for controlling unruly mobs or criminal elements. Either way, I just want you to know that these figurines are damaged. They still look pretty nice though.
    - Lancers Set; c2000; SHIELDWALL KNIGHT; #067 (yellow); x3
    - Lancers Set; c2000; SHIELDWALL KNIGHT; #068 (blue); x2
    - Lancers Set; c2000; SHIELDWALL KNIGHT; #069 (red); x1
    These guys support the Knights. From handling their weapons, assisting with putting on armor, etc. They are essentially Knights in training. Though they would not normally fight in a battle, they are trained in the basic use of arms. The yellow squire is the least experienced, the red is the most experienced.
    - Lancers Set; c2000; SQUIRE; #025 (yellow); x1
    - Lancers Set; c2000; SQUIRE; #026 (blue); x3
    - Lancers Set; c2000; SQUIRE; #027 (red); x1
    Your basic infantry knights. They do the bulk of the fighting on the battlefield.
    - Rebellion Set; c2000; SEETHING KNIGHT; #073 (yellow) x1
    - Rebellion Set; c2000; SEETHING KNIGHT; #074 (blue) x1
    - Rebellion Set; c2000; SEETHING KNIGHT; #075 (red) x1
    - Unlimited Set; c2002; SEETHING KNIGHT; #073 (yellow) x1
    - Unlimited Set; c2002; SEETHING KNIGHT; #075 (red) x1
    These are very experienced Knights. They basically train the other knights in the use of arms. They have numerous weapon proficiencies. They would not normally fight on the battlefield (as their instructor role is far more important), but when needed they would be called up and would prove to be experienced and deadly adversaries.
    - Lancers Set; c2000; ELF-AT-ARMS; #028 (yellow); x2
    - Lancers Set; c2000; ELF-AT-ARMS; #030 (red); x1
    These are essentially elven fighter mercenaries or elven fighters who have joined up with a particular army. The term recruit is misleading because these elves (due to their long life spans) would have already had extensive training in arms and combat. The term recruit here is more specific to their junior or probationary status within an army.
    - Sinister Set; c2002; ELVEN RECRUIT; #025 (yellow); x1
    - Sinister Set; c2002; ELVEN RECRUIT; #027 (red); x1
    These are essentially Knights of a higher order or who own larger areas of land. They are generally experienced, and more senior to other knights.
    - Rebellion Set; c2000; LIEGE KNIGHT; #103 (yellow) x1
    - Rebellion Set; c2000; LIEGE KNIGHT; #104 (blue) x1
    This knight is essentially responsible for managing or protecting a specific area or building. Their experience level can vary, but usually it is going to be an older, more experienced knight, whose battlefield days might be behind him. Instead of retiring him off, he gets to lead the group of knights that guards the palace or the temple. These guys are not push-overs however. They are going to have mastery over swords, axes, and polearms, and they are going to be very tough in combat.
    - Rebellion Set; c2000; TEMPLE BLADEMASTER; #104 (blue) x1
    This knight is going to be the leader of a squad or unit of knights. He will bear the Unit banner into battle. He is going to be tough, generally experienced, and heavily armored. Too bad his distinctive armor (and maybe ego) are going to draw the enemy towards him in the fight. Everyone wants a piece of the Cap'n. On the plus side, he can generally hold his own pretty well.
    - Sinister Set; c2002; INFANTRY CAPTAIN; #055 (yellow) x1
    This character is a UNIQUE. He would essentially be considered a Paladin - able to fight as a Knight, but with healing and clerical abilities thrown in. This figurine has a stat sticker. It was glued to the bottom of the dial, but came off (cheap glue). I am providing the sticker with the figurine. The figurine has a nice small shield, and wields a mace. More info about him derived from Mage Knight Sources:
    OVERVIEW:
    This Knight has a tendency to help those around him. With his many clicks of Magic Healing, Rurik keeps his brethren safe from dying. As he slowly levels up, he adds Defend to his repertoire, further protecting his party from harm. As he slowly maxes out his powers, Rurik gains the Magic Freeze ability, allowing him to slow down his enemies and give his party the initiative.
    A priest of the Heiramman gods who has lost his faith in his people. Rurik searches the Dungeons of the Land for proof that the High Elves were once a greater people and for tools to reinstate them as the dominant leaders of the Land.
    - Pyramid Set; c2002; RURIK THE BLESSED; #090; x1
    The figurines are in very good condition. Nothing broken or busted (except as noted for the Shieldwall Knights) that I could see. They have basically been stored for years in boxes. That said, they are not new, but used, because I bought them as used many years ago, and just stored them away. I did a massive inventory of my stuff recently and pulled these off as spares.
    Let me know if you have any questions. I am selling other figurines (mostly Mage Knight and D&D Minis), so take a look at my other auctions.  I will COMBINE SHIPPING if you win more than one auction. Shipping is a flat .75. Thanks.